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AtariZoll wrote:penguin wrote:...
Bit of a chicken and egg problem. When the STE was introduced, there were no controllers to support it. But why introduce controllers when there are no games that support it? And at a time when the Amiga was the more popular game computer?.
A bundle would've been the way to go, like the Trojan Light Phazer. But that's a bit too much investment to expect in a computer like the STE, which had been neglected by Atari. Things might've been different had Atari bundled the PowerPad with every STE sold...
That's interesting idea. Let see approx. how much costed adding those 2 ports: 2 connectors, 6 chips, number of passive components + support for it in big MCU chip - I would say about 10 $ . And to add that 2 of 6 chips (2x LM556) are only for analog inputs, which were just unsupported by controllers and SW. Manufacturing of PowerPad was in close price range to it.
joska wrote:AtariZoll wrote:As main problem I see that STE with it's specs just arrived on market too late. In 1987 it would be pretty much attractive. In 1989 people just expected more - better graphic in first place.
I don't know, I didn't buy an STE until 1991 and the only competition in that pricerange was the A500. To get better graphics and sound you'd have to buy a PC with very expensive add-on cards at a total cost of atleast four new STE's... I think the STE's main problem was that Atari made the decision to kill it by launching the £150 STFM a few months after releasing the STE.
I would also agree with the bundle, developers definitely would have added more support if everyone had a nice gamepad. Though at the time, what computers were shipping with gamepads? Even these days most people don't game with a gamepad on their PC. Granted, I'm weird, 'cause I have game controllers coming out of my ears...
leech wrote:Yeah, that was pretty dumb of them. Kind of a typical 'let's dump this' move.
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