Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Mon Jun 19, 2017 9:54 am

Hello anima, what are the news on GNG ? :)
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Mon Jun 19, 2017 12:50 pm

dlfrsilver wrote:Hello anima, what are the news on GNG ? :)

Actually the sunny weather slows everything down a bit. :cheers:

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Mon Jun 19, 2017 1:21 pm

ahahah you bet it does ! :cheers:
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Sun Jun 25, 2017 3:30 pm

Short update with a first ingame screenshot showing background tiles:
Image

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby EvilFranky » Sun Jun 25, 2017 3:33 pm

Wow, great job Anima.

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby swapd0 » Sun Jun 25, 2017 3:41 pm

awesome, it's incredible how nice looks the graphics with modern/good color reduction algorithms.

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Sun Jun 25, 2017 5:04 pm

Anima wrote:Short update with a first ingame screenshot showing background tiles:
Image


Thanks that's an incredibly cool job !!!
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby CiH » Sun Jun 25, 2017 8:31 pm

That is lovely!
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Estrayk » Sun Jun 25, 2017 10:20 pm

wow wow wow!
・Falcon 030+FPU 14mb CosmosEX・Atari MegaSTE 4Mb CosmosEX・Atari STe 4Mb GotekHxC+Satan・Amiga A600 Vampire V2・Amiga A1200 030/50・MIST・

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby TheNameOfTheGame » Mon Jun 26, 2017 1:12 am

Incredible!

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby AtariCrypt » Mon Jun 26, 2017 12:05 pm

Anima wrote:Short update with a first ingame screenshot showing background tiles:
Image


Wow... I'm with everyone else here. I'm in Wow Land at this moment!!!

WOW!!! :cheers:

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Mon Jun 26, 2017 5:04 pm

Tile and sprite graphics test on an emulated Atari STE running at 32 MHz with 14 MB of RAM.
https://www.youtube.com/watch?v=hReqR8fxym8


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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby troed » Mon Jun 26, 2017 5:23 pm

The palette works incredibly well. Stunning, actually.

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Mon Jun 26, 2017 6:37 pm

Anima wrote:Tile and sprite graphics test on an emulated Atari STE running at 32 MHz with 14 MB of RAM.
https://www.youtube.com/watch?v=hReqR8fxym8



Anima, can you do the same with an 8 mhz clock please ?
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Mon Jun 26, 2017 6:44 pm

And in the end, the game use 14mb..... that's an awful lot, even for an STE :)
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby mattsoft » Mon Jun 26, 2017 6:57 pm

That palette does look really good. Amazing. Nice job! Too bad my STE is only 8MHz and 4MB. :(

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby calimero » Mon Jun 26, 2017 7:20 pm

Graphics (palette) are stunning! Beautiful!

So Atari TT could run this smooth as a butter :D
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Mon Jun 26, 2017 7:26 pm

Yes the palette is excellent, nothing to say more here :D
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dhedberg » Mon Jun 26, 2017 8:14 pm

Looks freakin' awesome!
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby CiH » Mon Jun 26, 2017 8:46 pm

It's beautiful!

Eminently Falcon-able as well :-)
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Estrayk » Mon Jun 26, 2017 9:04 pm

The palette is perfect. Dont touch it.
・Falcon 030+FPU 14mb CosmosEX・Atari MegaSTE 4Mb CosmosEX・Atari STe 4Mb GotekHxC+Satan・Amiga A600 Vampire V2・Amiga A1200 030/50・MIST・

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby Anima » Tue Jun 27, 2017 2:28 am

Thanks all. :cheers:

Just a reminder: I will try to get it working on a standard Atari STE (8 MHz, 4 MB RAM). However, it'll be very, very hard and probably the last video is not appropriate for a real demonstration what to expect on the performance. The current tile drawing approach draws the tiles every frame and this is not the way it's meant to be. It's just a test if the game logic and the tile drawing is working properly.

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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby crashman » Tue Jun 27, 2017 3:16 am

Amazing work!!!
Keep on rocking!
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby dlfrsilver » Tue Jun 27, 2017 7:01 am

Anima wrote:Thanks all. :cheers:

Just a reminder: I will try to get it working on a standard Atari STE (8 MHz, 4 MB RAM). However, it'll be very, very hard and probably the last video is not appropriate for a real demonstration what to expect on the performance. The current tile drawing approach draws the tiles every frame and this is not the way it's meant to be. It's just a test if the game logic and the tile drawing is working properly.


that's great :D
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Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Postby AtariZoll » Tue Jun 27, 2017 7:19 am

Anima wrote:Tile and sprite graphics test on an emulated Atari STE running at 32 MHz with 14 MB of RAM.
https://www.youtube.com/watch?v=hReqR8fxym8


That looks awesome . But ... somehow hard to believe that can be same on bare STE with 4MB. Maybe Exxos will make fortune now by selling accelerator/RAM expansion boards. Are you 2 together in this project ? :mrgreen:
Seriously: OK for faster CPU needed for early test version, but why it needs 14 MB RAM ?
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